![]() ![]() Way more accurate than studio’s resize tool. Exactly as it sounds, and quite helpful too. As long as all moving parts are connected with Motor6D objects, you can use. You can move these joints to create poses, and the Animation Editor will smoothly animate the rig from pose-to-pose. A rig is an object with individual sections connected by joints. F3X is more generalized while qCmdUtl is more specialized, so each have a place in your plugin library. The Animation Editor plugin allows you to design and publish custom animations on rigs. I suggest downloading both, as they become handy in different situations. To check out his plugins, see his profile here.į3X by GigsD4X and qCmdUtl by Quenty are both amazing build suites, each with their own features, design, flow, and functionality. A must-have.Īll of the Stravant geometry plugin suite. This plugin allows you to easily get a picture of your model and publish it in one go. Zeph’s Thumbnail Maker by (you guessed it) zephyred. This is helpful when setting the CollisionFidelity on an object and when determining whether an objects hitbox will cause any significant lag. This plugin allows you to see the decomposition geometry (hitbox) of all union and mesh parts in your game. Show Decomposition Geometry by CloneTrooper1019. I do a lot of work for fashion and cafe groups that give me a set part limit, so this plugin comes in handy. Has specific shapes based on the type of lighting to help you delineate whether you’re working with Surface, point, or spotlights. Light Editor by woot3 for easy editing of lighting inside of models. Now a few of these have already been posted, but I want to post the plugins I use the most. ![]()
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